Boasts tons of health & increased mobility, try not to group up! This ruler is immune to execution by suppressors & repeaters! (By default, MinForceLevel=10) Nemesis Tyrant: the Alien Ruler variant, utilizes a similar skillset to the Pursuer type.(By default, Tier 1: MinForceLevel=8, Tier 2: MinForceLevel=15) Nemesis Immolator, with 2 variants: this Nemesis Type is capable of covering the battlefield with a heavy flamethrower, and can attack a single target with a devastating flamestrike in melee.*Currently, Nemesis will not reanimate Advent or Lost Corpses - only Civilian And XCom. NE-Alpha Parasite Zombie: A human that has been reanimated under the Nemesis Parasite's control, boasting above average health.(By default, Tier 1: MinForceLevel=3, Tier 2: MinForceLevel=8, Tier 3: MinForceLevel=15) Nemesis Pursuer, with 3 variants: this first Nemesis Type wields a massive rocket launcher, but will only fire if it can hit multiple targets.In addition, Nemesis has nearly 250 sounds including foley, footsteps, voice lines, and other sound effects to truly flesh out his character. All Nemesis types feature custom animation sets & coat physics which were painstakingly adjusted to avoid clipping during most animations.They are most commonly found in Advent Retaliation missions. All Nemesis types have variations of Faceless Regeneration, Scything Claws, Bind, and Reanimation*. 4* New, Custom Enemies: Nemesis Pursuer, NE-Alpha Parasite Zombie, Nemesis Immolator, and the Nemesis Tyrant.LWOTC Users can also uncomment a few lines in this mod's XComEncounterLists.ini to (hopefully) use these new enemies in their campaigns, as well.Īlso please keep in mind that these models are on the heavier side, polycount-wise. I have purposely made many things in this mod configurable, so if you want to change stats, costs, encounter lists, etc. A config boolean value, bEnableNemesisT4RulerReactions in XComRE3_Nemesis.ini, can be set to false if you wish this enemy type to *not* use the Ruler Reaction System. This mod does have an enemy featuring Alien Ruler mechanics. If you encounter issues, please leave a comment / screenshot, or feel free to send me a friend request! :) All Nemesis types were keyframe animated by me - I apologize if there are any outliers in quality! I HIGHLY recommend starting a new game when using this mod. ![]() This mod is my second custom enemy mod, & is therefore a BETA release. Finally, stunning him a third time drops a case with three Flame Rounds for the grenade launcher.DISCLAIMER: This mod has 2 hard requirements (excluding WOTC & Alien Hunters dlc) - you must have X2WOTCCommunityHighlander and Rocket Launchers 2.0 installed when using this mod! The first time earns you the red dot sight for the pistol, while the second case contains the silencer. There are a total of two upgrades and one case of special ammo you can get from stunning him. This is actually worth the effort, as Nemesis will drop an Umbrella Case that contains an upgrade for your pistol. These do a lot of damage to him and have the potential to temporarily stun Nemesis. Just make sure to fire explosives at the floor when he is on two legs, otherwise, he will dodge them. Outside of the boss battles, when confronting Nemesis on the streets of Raccoon City we strongly recommend you use grenades or other explosives.
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